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About

Daniel

Daniel, born in the early 80s. Husband, father, developer, and lifelong player.

The Game Boy and the Game Gear came first, and I played them the way most kids play things — by pressing buttons until something worked. The manuals came in the box and mostly stayed there.

That changed with the Super Nintendo. I was twelve, Nintendo Power was turning up in the post, and somewhere in there reading the manual on the way home became part of getting a new game. By the time we pulled into the driveway I usually knew what every item did. That is probably the earliest version of this website — a kid in the back seat building a mental model before the cartridge was even out of the bag.

Star Fox is the one I remember understanding rather than just playing, and Mario Paint is the one that taught me a game could be a toy you build in. Mario, in one form or another, has been on every machine I have owned since. A Game Boy Color, a Game Boy Advance, an Advance SP and a DS ran alongside the Nintendo 64 and the GameCube, so there was almost always something in a pocket as well as something under the TV.

Then Nintendo largely disappeared from my living room. I skipped the Wii U and most of the Switch generation, and there was no dramatic reason for it — life simply filled up.

Gaming came back with kids of my own, and it came back much bigger. We bought a Switch in autumn 2025 and a Switch 2 in 2026, and suddenly I was the person in the room being asked what a stat meant again. It turns out that the twelve-year-old with the manual never really went anywhere; he just needed somebody to explain things to.

I still approach games the way I approached those manuals. I want to know what everything means, and I want to understand the rulebook well enough to make my own decisions — I would rather lose a battle I understood than win one somebody else planned for me.

Dad Save Point is where I keep those answers. It is my memory, my strategy notebook, my completion aid, my play journal, a bit of family gaming history, and a reference guide — in that order.

What this site is

My personal game guide, memory system, play journal, and decision log.

  • Memory

    Where I was and what I was doing next.

  • Strategy notebook

    The reasoning behind a build, kept with the build.

  • Completion aid

    What is worth finishing, and what can wait for a replay.

  • Play journal

    What actually happened, including the wrong turns.

  • Family gaming history

    The machines that shaped what a game feels like to me.

  • Reference guide

    What the words mean, written down once.

How I play

Understand everything. Optimize only what makes the game better.

I like strong builds, efficient progression, and knowing the rules. I also know I can turn preparation into the entire game if I am not careful. This site exists partly so I can save decisions once, stop re-litigating them, and keep moving toward actually finishing games.

  • first-person
  • explanatory
  • curious
  • practical
  • willing to change conclusions as I learn
  • never elitist

The hardware behind all this

Not a collection — just the machines that set my expectations for what a game feels like.

  1. Game Boy

  2. Game Gear

  3. Super Nintendo

    Twelve and up, Nintendo Power in the post, and the first manuals I actually read cover to cover.

  4. Game Boy Color

  5. Nintendo 64

  6. Game Boy Advance

  7. GameCube

  8. Game Boy Advance SP

  9. Nintendo DS

  10. Wii

  11. Nintendo hardware gap

    No Wii U and no original Switch for most of its life.

  12. Nintendo Switch

    Mine in 2025

  13. Nintendo Switch 2

    Mine in 2026

    Where Fortune's Weave is being played.

If you found this by searching

You are welcome here. Everything is written in first person because it is a notebook, not a publication — so when I say a character should train one thing, that is my decision for my save, not a claim that every other build is wrong. The reasoning is always attached, so disagreeing with me should be easy.

The fastest way in is search or my save file.