Spoilers: characters and mechanics
My Character, Weapon & Class Compass
Past my current spoiler boundary — open it deliberately. (Cai — Part I, Chapter 3 in Dagsion)
Long-form
These are my notes, not a publication. They are written first for the version of me who is mid-game, and second for anyone who likes reading over a shoulder.
My first serious Fire Emblem game. I am learning how classes, weapons, recruitment, route progression, and global systems fit together without turning the first run into a no-mistakes spreadsheet exercise.
Spoilers: characters and mechanics
Past my current spoiler boundary — open it deliberately. (Cai — Part I, Chapter 3 in Dagsion)
Spoilers: mechanics
Play the grid maps by hand. In a dungeon, explore everything and let the Clashes resolve themselves — preemptive strike, then Skip to Conclusion, and take manual control only when that fails or the fight is actually doing something.
Spoilers: mechanics
Understand every system; deliberately optimize only the ones that make the game less repetitive. Finish the game before trying to perfect it, and treat replay as permission to experiment rather than a punishment for missing something.
Spoilers: mechanics
Increase EXP +10% first, then Spear +1, Rider +1, Bow +1, White Magic +1 and Black Magic +1. After Cai's Part I, Class EXP +1 before anything else, then the discounts that make experimenting cheap.
Spoilers: structure only
Cai → Leda → Dietrich → Theodora, finishing each protagonist's Part I completely before switching. Then one Part II route played normally, and the skip option for the rest unless I actually want them.