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Fortune's Weave

My Fortune's Weave Route Plan: Four Part I Paths, Then Back to Cai

My route plan evolved in Chapter 6. I still finish each Part I before switching, but after Cai → Leda → Dietrich → Theodora I now return to Cai for the War Arc with the global Boons earned from all four Heroic Games paths.

6 min readSpoilers: structure only

My short answer

Cai Part I → Leda Part I → Dietrich Part I → Theodora Part I → return to Cai for his War Arc. After Cai's War, skip the other War paths by default unless I specifically want to play one; then continue into the shared Salvation endgame.

Where I am
After the Lechner escape encounter I reached my first approximately 120-turn free-time window, and arena training has now unlocked. My Leda team is already roughly level 9-14, with Leda about 14 and Mu about 10-11 (all approximate). Leda already has Bow C or better, Mini Bow, Longbow and Chosen Sword. Mu earned Gauntlets C and Swords D in the Lechner battle before the arena was even available; she has Qiankun Circles obtained via Cai's carriage shortcut. Buccar has Da Mina Axe. The blacksmith is not unlocked yet, so weapon maintenance is my near-term concern. Guzran retained Pale Raven Support level 3 across the Cai and Leda stories.
Next
Use the current free-time window for intentional weapon/class development, weekly activities, Support and repair planning rather than unnecessary inn auto-leveling. Preserve valuable Combat Art durability until the blacksmith opens. Check the exact chapter/deadline and roster before assigning turns.

My first instinct was simple: pick Cai and follow him all the way through.

Then I learned how Fortune's Weave is actually structured, and my first plan became:

Cai Part I → Leda Part I → Dietrich Part I → Theodora Part I → Theodora War

That was a useful plan for where I was at the time. I was learning Fire Emblem, trying not to hold four half-understood armies in my head, and treating the later routes as progressively more complicated system tutorials.

Chapter 6 changed the last part of that plan.

The Thundercloud Knights qualifier taught me that I do not merely want to keep up with the intended level curve. I enjoy Cai most when he and his team feel like they have genuinely trained harder than the ordinary opposition. At the same time, I learned how strongly the global Boon system rewards completed Part I paths.

So the current route plan is:

Cai Part I → Leda Part I → Dietrich Part I → Theodora Part I → back to Cai for the War Arc.

That keeps everything I liked about the original route order while making Cai, the protagonist I am most attached to, the army that gets the benefit of all that accumulated account-wide progression.

Why I still finish a Part I before switching

I do not want four half-remembered campaigns running at once.

Every Part I path is 12 chapters, and each is genuinely distinct: different protagonist, roster, route-specific systems, quests, and perspective. Finishing one before opening the next keeps the story coherent and means I actually live with an army long enough to understand it.

It also fits the game's progression structure.

Support, Bless Levels, Notable Deeds and Boons are global, and completed paths unlock stronger Boon tiers. Shared side content and exploration also become less repetitive on subsequent paths.

So switching protagonists after Part I is not abandoning Cai. It is building the save file that I will eventually bring back to him.

Cai first: learn the game and find my actual preferences

Cai began as the "learn the rulebook" route.

That is still true, but the things I have learned are no longer only mechanical.

I learned that:

  • I like grid battles much more than routine Clashes.
  • I like exploring dungeons thoroughly even when I automate their encounters.
  • I want to understand stats, growth rates and class development rather than blindly follow a build.
  • I enjoy recruiting intentionally instead of collecting everybody.
  • and, importantly, I enjoy power progression more than tightly matched level scaling.

That last one is why Cai remains the anchor of the overall run.

The first Cai Part I teaches me the game. The later Cai War Arc is where I get to use what the whole save has learned.

Leda second: broaden the toolbox

Leda remains second.

Her party broadens the weapon and class vocabulary after Cai has already taught me the fundamentals. She brings more distinct archetypes and the Dancer/action economy side of the system.

More importantly now, she is also the first route where I get to feel the global carryover working for me rather than merely reading about it.

After one completed Part I, Class EXP +1 and several economy discounts become available according to the current Boon documentation. That should make her path materially smoother than Cai's first run.

Dietrich third: stronger Boons, more combat

Dietrich is still where I want the game to lean harder into combat.

But my reason has changed slightly.

The old version of this plan said I should resist grinding unless I had a specific build problem.

Now I know I am perfectly happy to train deliberately if the result is an army that feels powerful.

By the time I begin Dietrich, I should have two completed Part I paths. Current Boon documentation places Increase EXP +30% and the higher proficiency tiers around that point.

That makes his combat-heavy route a good place to enjoy the acceleration rather than apologize for it.

Theodora fourth: finish the unique Part I set

Theodora stays fourth because Authority, Battalions and Gambits are a useful last major system layer to add after the rest feels familiar.

Finishing her Part I also means I have now seen all four distinct Heroic Games stories.

At that point the purpose of the route detour is complete.

I do not continue automatically into Theodora's War anymore.

I go back to Cai.

What the other Part I paths buy for Cai

This is the mechanical reason the new plan feels so right for me.

Boons of Salvation are global. Current documentation lists stronger tiers behind completed Part I paths, including:

  • EXP +30% after two completed Part I paths
  • EXP +50% after three
  • Class EXP +1 after one
  • Class EXP +2 after three
  • stronger weapon/magic/movement proficiency boosts after additional completed paths
  • progressively better economy discounts

The source still marks some precise unlock counts as estimates, so I will keep checking them against my own save.

But I do not need the exact table to understand the design:

The game expects later paths to benefit from what earlier paths unlocked.

That makes the other Part I routes part of my Cai progression rather than a detour away from it.

What happens when I return to Cai

Part II, the War Arc, is six chapters per protagonist and is much more shared than Part I. It does not have the same Free Time/world-map loop.

I want to play Cai's War Arc manually.

That is where I want to turn on the accumulated progression I earned while seeing Leda, Dietrich and Theodora's unique Part I stories and let Cai's army feel like the veteran version of the team I am building now.

After one War Arc is completed, Fortune's Weave allows later War paths to be skipped. The skipped armies receive some EXP and are moved forward so they can participate in the shared Salvation section.

So I do not need to manually repeat essentially the same six-chapter structure four times just to bring everybody forward.

If I actively want another protagonist's War variation, I can always play it. The default is simply not to turn completion into obligation.

Part III is where the stories converge

Part III, Salvation, is a shared six-chapter endgame.

That means there is not literally a "Cai Part III" I can play in isolation. The armies whose War paths have been completed or skipped forward participate in the combined endgame.

That is fine.

My goal is not to force the game's structure into a Cai-only game. My goal is for Cai to remain my main run:

  • his Part I is where I learned the game;
  • his War Arc is the one I personally play;
  • his team is the one I deliberately overtrain;
  • and he is the protagonist I am emotionally following into the shared ending.

The plan I want the site to show me now

Cai Part I — learn the game and build the team I care about.

Leda Part I — broaden the systems and start benefiting from carryover.

Dietrich Part I — enjoy stronger progression in the combat-heavy route.

Theodora Part I — learn Battalions and complete all four unique Heroic Games stories.

Cai War Arc — come back with the global Boons turned up.

Other War Arcs — skip by default after Cai's unless I specifically want to play one.

Salvation — enter the shared endgame with Cai still functioning as my personal anchor.

That is no longer a generic "efficient route order."

It is the route order that emerged from how I actually played the first six chapters.

Sources and last verified

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  • In-gameMy own Fortune's Weave save (Cai, Part I)

    Oct 30 new firsthand update: reached Cai Part I Chapter 12 Just One Wish, turn 1. No new character levels, equipment changes or Chapter 11 event outcomes supplied; the October 29 roster is last directly measured. Historical: Oct 29 Switch screenshots prove all eight exact levels, classes, HP, combat stats, current equipped gear and character abilities: Cai41 Alexandra36 Tialla36 Peter32 Guzran32 Noctula31 Sofia31 Jasmine30. Also the personal background screens for all eight. Fewer than about 20 turns left in Cai Part I Chapter 10, with Giant's-Print Fort and Bertrand/Talimun complete. The Oct 26 observations and older level-28 Jasmine screenshot remain historical; do not infer unreported level-up rolls, completed Anna quest or a chapter replay.

  • CommunityRPG Site — Replay / New Game+ guide

    Confirms that finishing a Part I path before starting the next is the efficient carryover pattern, that Support/Notable Deeds/Boons are global, and that replay bookmarks can later update what a protagonist carries into Part II.

  • Documents Boons as global and the Part I completion gates on stronger tiers: EXP +30% after two completed Part I paths, EXP +50% and Class EXP +2 after three, with many proficiency and economy tiers also unlocking after completed paths.

Questions answered in this guide are also available as a topic Answer Pack (JSON) for readers and assistant tools. The guide is the primary human-readable source.