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Leda — Part ILeda Part I — first ~120-turn free-time window; arena training unlockedSwitch 2
Current point
After the Lechner escape encounter I reached my first approximately 120-turn free-time window, and arena training has now unlocked. My Leda team is already roughly level 9-14, with Leda about 14 and Mu about 10-11 (all approximate). Leda already has Bow C or better, Mini Bow, Longbow and Chosen Sword. Mu earned Gauntlets C and Swords D in the Lechner battle before the arena was even available; she has Qiankun Circles obtained via Cai's carriage shortcut. Buccar has Da Mina Axe. The blacksmith is not unlocked yet, so weapon maintenance is my near-term concern. Guzran retained Pale Raven Support level 3 across the Cai and Leda stories.
Next objective
Use the current free-time window for intentional weapon/class development, weekly activities, Support and repair planning rather than unnecessary inn auto-leveling. Preserve valuable Combat Art durability until the blacksmith opens. Check the exact chapter/deadline and roster before assigning turns.

Team and build reminders

  • CURRENT: Leda Part I, first ~120-turn free-time window after Lechner; arena unlocked, blacksmith NOT yet unlocked.
  • Estimated Lv 9-14 across Leda team; Leda ~14 with Bow C+, Mini Bow, Longbow and Chosen Sword.
  • Mu ~10-11; Gauntlets C and Swords D ALREADY earned during Lechner combat before arena; Qiankun Circles purchased.
  • Buccar: Da Mina Axe already acquired; weapon maintenance is a current risk without blacksmith.
  • Guzran retained Pale Raven Support Lv 3 from Cai into Leda; do not assume every Support relationship was tested.
  • Cai finale: mostly one-hit kills except Goliath/Bertrand; late army high 30s-low 40s; ~1 possible casualty, Sofia uncertain.
  • My goal: overwhelmingly decisive victories as a payoff for mastering preparation; don't suggest making combat close for excitement.
  • Play ALL four Part I stories AND all four War Arcs manually to master each roster; do not default to War skips.
  • Cai carriage network opened early Leda shopping and Qiankun Circles; dungeon access does NOT mean those dungeons were cleared.

First ~120-turn free-time period after Lechner. Arena training only just unlocked, yet Leda has Bow C+, Mu has Gauntlets C and Sword D, and the team is around levels 9-14. I already acquired Leda's Mini Bow, Longbow and Chosen Sword, Mu's Qiankun Circles and Buccar's Da Mina Axe. Guzran's Pale Raven Support 3 carried across stories. Preparation and overwhelming victory are the reward I am actively pursuing, not a problem to correct.

Open Fortune's WeaveMy save fileSpoiler boundary: Cai — Part I completed; Leda Part I first free-time training after Lechner

How far in

Measured

20%through the game I plan to play

Leda — Part I
0%stage 2 of 6 — the stretch I am in
Everything the game holds
15%all 9 stages, including the 3 I am skipping

In the game, not in the plan

RPG Site's replay guide confirms four unique 12-chapter Part I paths, a 6-chapter War Arc for each protagonist, and a 6-chapter Salvation Arc.

Below: everything else I would otherwise have to reconstruct from memory — what I decided, what I refuse to re-decide, and what I am deliberately leaving open.

Decisions I already made

Full decision log →

Fortune's Weave — settled, with the reasoning attached so I do not have to rebuild it.

  • My decisionConfident

    Cai's first-run build

    Focus Cai on Spear + Rider rather than deliberately developing Sword.

    Why

    His early class direction and mounted role make those proficiencies more useful for this save, and a free weapon is not the same thing as a build recommendation.

    I would change my mind if

    • A later class path creates a compelling reason to branch.
    • I replay Cai deliberately for an alternate build.

    Replaces Read the Wooden Sword as build advice. The old thinking is kept, not deleted.

  • My decisionConfident

    Finish a Part I route before switching protagonists

    Finish each protagonist's Part I completely before starting the next one, instead of switching every few chapters.

    Why

    Living with one army long enough to understand it beats holding four half-remembered armies at once, and the carryover progression makes each later route easier than the one before it.

    I would change my mind if

    • A route stops teaching me anything new and becomes a chore.
  • My decisionWorking answer

    Part I route order

    Play Part I in the order Cai → Leda → Dietrich → Theodora.

    Why

    Cai teaches the rulebook, Leda broadens the archetypes, Dietrich is where the tactical game should get demanding, and Theodora adds Authority and Battalions last — right before the shared War structure.

    I would change my mind if

    • I finish Cai Part I and find a reason to reorder the rest.
  • My decisionConfident

    Which systems I let a guide solve

    Deliberately optimize the Boon progression. Do not use turn-by-turn battle guides.

    Why

    Knowing the efficient Boon order removes repetition without removing the tactical decisions, which are the part of the game I actually want to play.

  • My decisionConfident

    Recruit for a missing job, not for completion

    Recruit characters who add a role the current team does not have, and leave the rest for a later run.

    Why

    The first run gets to be an army instead of a collection checklist, and replay exists for the rest.

  • My decisionConfident

    Build a powerful core while giving optional kills to developing units

    Keep the main army strong enough to overwhelm ordinary enemies. This is NOT a decision to spend extra time grinding Cai himself. His excess levels come from necessary combat; optional finishing blows are preferentially given to Alexandra and now to my chosen developing units such as Noctula and Sofia. Prioritize skills, useful class mastery and roles over perfectly matched unit levels.

    Why

    The Thundercloud Knights qualifier clarified that a well-trained team is more fun than fragile level parity. Oct 29 firsthand clarification: I did not deliberately grind Cai's levels, and I spent more early Chapter 10 time on Ultand and vegetables than I would choose now. The preference is reliable power and an enjoyable team, not maximizing Cai's numerical level.

    I would change my mind if

    • Bosses and objectives stop requiring tactical thought at all.
    • Overleveling makes a whole chapter boring rather than satisfying.

    Replaces Normal EXP is a throttle; class and proficiency EXP are accelerators. The old thinking is kept, not deleted.

  • My decisionConfident

    Restart a structured chapter when the retry is real progression

    I am willing to restart a chapter when an earlier pass taught me enough that a new run will be materially cleaner and the game preserves meaningful progress across the reset. A single missed event is not enough by itself; the retry needs to improve both the save and my understanding.

    Why

    Chapter 6 took three attempts. Support gains, unspent Karma and purchased Boons survived, so the first two runs were not erased: they banked progression and taught me the calendar, geography and priorities. The third run let me turn that knowledge into an efficient execution pass with all quests complete, weeklies maintained and the qualifier spectated.

    I would change my mind if

    • A future chapter reset would erase most of the progression I care about.
    • Replaying stops teaching me anything and becomes repetition for its own sake.
  • My decisionConfident

    Protect the weekly routine with the calendar

    Treat the Free Time calendar as part of the strategy. Check upcoming Arena events before leaving Dagsion, then keep the weekly town routine: Pale Raven/stable/Notable Deeds, red-character conversations and quest turn-ins, Temple Service, combat training, meals, and room rental when I actually want its benefit. If a chapter starts mid-week, return by Saturday to use the current week's activities, then do the new week's cycle again after the Sunday reset.

    Why

    I missed a Chapter 7 qualifier because I forgot to check the calendar and restarted most of the chapter to see it. The retry was worth it, but the better solution is making the calendar check part of the routine so travel never silently costs me a qualifier or a weekly cycle again.

    I would change my mind if

    • A later chapter changes the weekly reset rules.
    • Carriage travel makes returning to Dagsion effectively free.
  • My decisionConfident

    Equipment slots are optional; protect Attack Speed

    Do not equip a shield or other heavy gear simply because the slot is available. On offensive units, start with the weapon that does the job and add defensive equipment only when the battle forecast says the protection is worth the Attack Speed cost.

    Why

    Majide arrived carrying heavy physical options, and adding a shield drove his Attack Speed all the way to 0. The unit immediately felt terrible. Guzran taught the same lesson from the other direction: a lighter sword that preserves a follow-up can be more valuable than a heavier-looking loadout. Backup weapons can stay available without every piece of gear needing to be equipped at once.

    I would change my mind if

    • A deliberately slow tank benefits more from defense than from preserving a follow-up.
    • A specific boss or enemy phase makes survival more important than doubling.
  • My decisionConfident

    Return to Cai after all four Part I routes

    Finish Cai Part I, then Leda Part I, Dietrich Part I, and Theodora Part I. After those four Heroic Games stories, return to Cai and play his War Arc manually with the accumulated global Boons turned on.

    Why

    I am most attached to Cai's story, but completed Part I routes unlock stronger global Boon tiers. Letting the other three routes build the account-wide progression before returning to Cai gives me both things I want: all four unique stories and a deliberately stronger Cai for the next phase.

    I would change my mind if

    • I finish Theodora Part I.
    • I decide I want one of the other War Arc dialogue variants more than Cai's.
  • My decisionConfident

    Auto Battle the routine Clashes

    Default to a preemptive strike, then Auto Battle or Skip to Conclusion, for ordinary Clash encounters. Take manual control only when the automatic result loses, the enemies are above my level, a specific EXP or MVP outcome matters, or the fight is actually doing something.

    Why

    I have already spent a few hundred hours on this exact shape of combat in squad-collection games, and I know how it ends: I learn the rotations, the rotations stop being decisions, and I turn the speed up. Reaching that point on my own inside Fortune's Weave is not a reason to stop playing Fortune's Weave — it is a reason to stop hand-playing the part that already bores me and keep the attention for the maps.

    I would change my mind if

    • A Clash shows me a mechanic I have not seen before.
    • Auto Battle starts losing fights I should be winning.
    • Part III enemies make the automatic result unreliable.
  • My decisionConfident

    Clear the dungeon even though I am skipping its fights

    Walk every reachable path, break the breakables, open every chest against the counter, take the materials, and find the rear exit when the Uncharted marker says there is one.

    Why

    Automating the combat is not the same as losing interest in the place. The exploring is the part I enjoy, and dungeons keep paying out long after the fights stop being interesting — materials now, Soulstones and the Keys of the Diadem much later.

    I would change my mind if

    • A dungeon is long enough that clearing it costs me a whole evening.
  • My decisionWorking answer

    Sweep the city once per chapter, not once per clock tick

    Re-walk Dagsion when the chapter or story state changes: collect the refreshed pickup orbs, talk to marked and unfamiliar people, check the optional-scene markers. Leave the unmarked regulars alone.

    Why

    The orbs refresh on a new chapter, not on every move from morning to afternoon, and an NPC without a marker says the same line he said last time. I tested that enough times to stop feeling obliged.

    I would change my mind if

    • I find a pickup that refreshed inside a single chapter.
    • A later city works on different rules.
  • My decisionConfident

    Keep Insect Pearls for their quest chain

    Do not sell regular or Large Insect Pearls while the Fabled Insect Pearl quest chain is still relevant.

    Why

    The chain pays far more than treating the pearls as ordinary vendor trash: the Chapter 5 follow-up alone asks for 2 Large Insect Pearls and pays 8000G plus Renown and items, and a later step asks for 8 pearls of any type.

    I would change my mind if

    • The full Fabled Insect Pearl quest chain is complete.
  • My decisionConfident

    Buy no more axes on this Cai run

    Do not spend Chapter 8 gold on another axe. Majide keeps the Iron Axe already in inventory and stays shieldless; his problem is reliability and development, not lack of axe Might. Nydine should move toward her spear proficiency for a lighter, more accurate mounted loadout instead of solving her build with another axe purchase.

    Why

    Majide already posts 36 Atk with the Iron Axe, but only 79 Hit and 1 Attack Speed. More axe power would make the wrong number larger. The Chapter 8 budget is better spent on armor-piercing swords/spears, better gauntlets, and Peter's specialist bow options.

    I would change my mind if

    • An axe is a free reward rather than a purchase.
    • A later class/build fundamentally changes Majide's Weight/Hit problem.
  • My decisionConfident

    Restart Chapter 8 and train a seven-person tournament squad

    The Giant's-Print Fort expedition and its levels belonged to an abandoned Chapter 8 run. On the restart, level the weaker core first. Preferred seven before Renown 8 are Cai, Alexandra, Guzran, Peter, Tialla, Yang Jie and Noctula. Train everyone to at least level 25 if time allows, then pursue 27-30 for the team and 30-32 for Cai. Jasmine can replace Noctula after meeting Renown 8, Support 1 and 2000G if she is competitive. Save calendar turns for the first match.

    Why

    Cai reached about level 30-31 in the abandoned Giant's-Print Fort attempt, but the team remained around 22-23 and travel/clearing left only about 40 turns. Clearing dungeon groups before planning retreat practice removed useful encounters. A deliberately balanced seven is a better use of the replay.

    I would change my mind if

    • Foresight confirms a different deployment limit.
    • Jasmine joins at a level that changes the seventh choice.
    • The current restarted save's turns and levels are logged.

    Replaces Level the roster behind Cai before the first main match. The old thinking is kept, not deleted.

  • My decisionConfident

    Preserve Cai's Speed rather than promote mechanically

    Reject Light Cavalry as the automatic upgrade when its Speed loss prevents follow-up attacks. Cai has Sword D+, so keep his Spear proficiency as the weapon exam path with Rider training. Prefer Armored Ornius Rider if its smaller Speed penalty is worth more Movement and Defense; otherwise stay Ornius Rider. Compare AS and double-attack forecast before making the choice.

    Why

    Speed and overwhelming double attacks are the point of this build. A promotion that visibly lowers what I enjoy is not an improvement just because its tier is higher.

    I would change my mind if

    • A newly available class improves Speed or damage without losing follow-ups.
    • Cai's Attack Speed changes after equipment upgrades.

Things I do not need to re-decide

The loops this site exists to stop. If one of these shows up in my head again, the answer is already here.

  • Answered — stop re-opening it

    Does the Wooden Sword mean Cai should become a swordsman?

    No. Cai stays Spear + Rider; the sword is situational equipment.

    Availability is not priority. The class direction is what matters.

  • Answered — stop re-opening it

    Do I need to recruit every available character on the first route?

    No. Recruit the people who add a missing role.

    Completion can happen on a later run; the first run is for learning.

  • Answered — stop re-opening it

    Can I replay routes later?

    Yes. Replay is the completion mechanism, not a punishment.

    The first Cai run does not have to be the definitive Cai run.

  • Answered — stop re-opening it

    Which of this game's two combat systems do I actually like?

    The tactical grid maps. Clashes are the ones I automate.

    Positioning, ranges, terrain and roles are what I came for — the same thing I liked about Advance Wars. The small turn-based fights are a second system I have already played out elsewhere.

  • Answered — stop re-opening it

    Does Auto Battle or Skip to Conclusion cost me story?

    Not the story that matters. The scenes sit around the encounter, not inside it.

    Ordinary dungeon groups carry no plot, and the walkthroughs recommend skipping them on Standard. Event Clashes get watched in and out; I just do not have to execute the turns. I have no proof that nothing at all is lost, so an Event Clash I am curious about gets Auto Battle at speed rather than an instant skip.

  • Answered — stop re-opening it

    Do Clashes turn into something I will enjoy later on?

    No. Expect more of them, not different ones.

    Reviewers who played the whole game reached for Auto Battle for the same reason I did, and one of them said outright that the dungeon fights do not develop. Waiting for a chapter that fixes it is a plan with no evidence behind it.

  • Answered — stop re-opening it

    How often do the city pickup orbs come back?

    Once per chapter.

    Not per time-of-day. That one fact is the difference between exploring Dagsion and patrolling it.

  • Answered — stop re-opening it

    Can I spend Karma wrongly and lock myself out of Boons?

    No. Boons are not a permanently exclusive tree; all of them can be unlocked.

    That turns the question from "what am I sacrificing forever" into "what makes the game better soonest", which is a much easier question.

  • Answered — stop re-opening it

    Should I sell a Large Insect Pearl when money is tight?

    No. Keep at least the quest copies; two are used by More Fabled Insect Pearls.

    Turning in 2 Large Insect Pearls for the quest pays 8000G plus 30 Renown and items, which is much more useful to this save than panic-selling them.

  • Answered — stop re-opening it

    Did I miss a qualifier I was supposed to spectate before Chapter 5?

    I have no verified spectating window before the Chapter 5 Arena systems come online. From here forward, check the calendar for other teams' match days.

    Nintendo documents spectating as an Arena activity on match days, and the first exact event I have verified from published material is Forgotten Aetior on 3/21. The exact date remains provisional until it appears in my save.

Questions to revisit later

Interesting future decisions, kept separate from problems that are blocking play. Nothing here needs solving tonight.

  • Wait

    Do I ultimately prefer Cai's mobile mounted branch or the heavier cavalry branch?

    Revisit when
    Both class branches are actually available and I have enough combat experience to know what the team needs.
    Why it can wait
    There is no need to optimize a late class before I understand the intermediate ones.
  • Wait

    Do I want a deliberate higher-difficulty Cai replay once I actually understand Fire Emblem?

    Revisit when
    I have finished at least one full route and know what I enjoy.
    Why it can wait
    It is a reward to look forward to, not a decision blocking the run I am in the middle of.
  • Needs research

    Which Blessing discounts deserve heavy Karma investment?

    Revisit when
    I know which gods' Blessings I actually reach for in play.
    Why it can wait
    Discovery is worth more here than having the mathematically correct discount immediately.
  • Wait

    Which alternate character histories are worth building deliberately for Merge Causality?

    Revisit when
    I have played more than one Part I route and can compare.
    Why it can wait
    I have not seen enough of the system to have an opinion worth recording.

What I used to think

Kept on purpose. The change of mind is often more useful than the conclusion.

  • Superseded

    Read the Wooden Sword as build advice

    Treat the free Wooden Sword as a hint that Cai is meant to develop Sword.

    Why

    I was reading the equipment screen the way I would read a normal RPG: the game handed me a weapon, so I assumed it was pointing somewhere.

    Replaced by Cai's first-run build.

  • Superseded

    Normal EXP is a throttle; class and proficiency EXP are accelerators

    Treat normal EXP as a difficulty/grind throttle I turn up and down, and treat Class EXP and the proficiencies my real teams use as things to accelerate aggressively.

    Why

    Raw levels can erase the tactical game. Class and proficiency growth open more of the game instead of flattening it.

    I would change my mind if

    • The army is clearly overleveled and maps stop being interesting.

    Replaced by Build a powerful core while giving optional kills to developing units.

  • Superseded

    How I will handle Part II

    Play one Part II War route normally — Theodora's, in this ordering — and then use the game's skip option for the other armies by default.

    Why

    Part II is much more shared than Part I. Repeating it for all four armies would be completion anxiety, not enjoyment.

    I would change my mind if

    • I finish one Part II and actually want another army's variation.

    Replaced by Return to Cai after all four Part I routes.

  • Superseded

    Level the roster behind Cai before the first main match

    Chapter 8 is not primarily a Cai-leveling chapter anymore. Cai is already level 25 and strong enough to anchor fights. Use the long Free Time to bring the underleveled roster up: Majide 15, Noctula 17, Ultand 17, Nydine 18 and Yang Jie 19 first, then Alexandra/Peter/Tialla/Guzran into the upper 20s. The target is that no likely deployment unit enters the first main match far below the rest of the team.

    Why

    The previous qualifier was survivable for Cai but costly for the rest of the army. The screenshots show the actual gap: Cai has 38 Atk, 114 Hit and 20 AS at level 25, while Majide is level 15 with 79 Hit and 1 AS. More levels on Cai do less for the next hard battle than making the rest of the team dependable.

    I would change my mind if

    • The likely deployment roster is all around level 24-25 or higher.
    • The first main match forecast shows a materially higher level target.
    • Catch-up training becomes boring instead of satisfying.

    Replaced by Restart Chapter 8 and train a seven-person tournament squad.

Decisions I already made

Full decision log →

Sports Resort — settled, with the reasoning attached so I do not have to rebuild it.

Nothing settled yet for this game.

Things I do not need to re-decide

The loops this site exists to stop. If one of these shows up in my head again, the answer is already here.

Nothing stored yet.

Questions to revisit later

Interesting future decisions, kept separate from problems that are blocking play. Nothing here needs solving tonight.

No open questions recorded.

Decisions I already made

Full decision log →

Pokopia — settled, with the reasoning attached so I do not have to rebuild it.

  • My decisionConfident

    Restore an area until it actually feels healthy

    I am not treating the minimum story requirement as the point where an area is automatically finished. I like raising the Environment Level high and improving the place until it feels genuinely restored before I move on.

    Why

    The rebuilding itself is the part of Pokopia I enjoy. Withered Wasteland became more satisfying as the Pokémon were happier and the area felt less like a checklist and more like a place I had built.

    I would change my mind if

    • Pushing an area higher stops being satisfying and becomes pure grind.
  • My decisionConfident

    Build places for Pokémon instead of random sprawl

    Organize my Pokopia towns around custom housing, natural-looking habitats, useful districts, and efficient use of space instead of dropping buildings wherever they happen to fit.

    Why

    I enjoy the town more when it feels deliberately designed and when the Pokémon's homes and habitats make visual and practical sense together.

    I would change my mind if

    • A later area's terrain makes a looser layout more fun.

Things I do not need to re-decide

The loops this site exists to stop. If one of these shows up in my head again, the answer is already here.

Nothing stored yet.

Questions to revisit later

Interesting future decisions, kept separate from problems that are blocking play. Nothing here needs solving tonight.

  • Wait

    What should the long-term layout of Rocky Ridges become?

    Revisit when
    After I have raised the Environment Level enough to understand the area's Pokémon, resources, buildings, and natural movement paths.
    Why it can wait
    I have only just rebuilt the Pokémon Center. Designing the final town before I know what the area needs would turn discovery into premature optimization.

Decisions I already made

Full decision log →

Splatoon Raiders — settled, with the reasoning attached so I do not have to rebuild it.

Nothing settled yet for this game.

Things I do not need to re-decide

The loops this site exists to stop. If one of these shows up in my head again, the answer is already here.

Nothing stored yet.

Questions to revisit later

Interesting future decisions, kept separate from problems that are blocking play. Nothing here needs solving tonight.

  • Decide soon

    What weapon, gadgets, and current island setup am I actually using?

    Revisit when
    The next time I launch Splatoon Raiders.
    Why it can wait
    The game is active, but I have not recorded the current checkpoint or loadout yet. The next play session is the right time to capture it from the actual save instead of reconstructing it from memory.

Decisions I already made

Full decision log →

Star Fox — settled, with the reasoning attached so I do not have to rebuild it.

  • My decisionConfident

    Star Fox stays in the father-and-son rotation

    Treat Star Fox as an always-in-rotation game with Stuart rather than a backlog title that needs to be completed once and put away.

    Why

    Alternate routes, repeat runs, scores, and familiar missions are part of what makes it valuable for us. The repeatability is the feature.

Things I do not need to re-decide

The loops this site exists to stop. If one of these shows up in my head again, the answer is already here.

  • Answered — stop re-opening it

    Do I need to treat Star Fox like a game that is finished once?

    No. It is one of the games Stuart and I can keep returning to indefinitely.

    The replay loop and route variation fit how we already enjoy it together.

Questions to revisit later

Interesting future decisions, kept separate from problems that are blocking play. Nothing here needs solving tonight.

No open questions recorded.

How this stays current

None of this page is written in code. When a session ends I edit two YAML fields — where I am and what I am doing next — and if something got settled, one more record in the decision log. Everything above re-renders from those files.